Posts Tagged ‘PSP’

Metal Gear Solid: Peace Walker for PSP

Fans of the hugely successful Metal Gear Solid game series get the very rare chance to meet the highly acclaimed video game designer Hideo Kojima and Japanese artist Yoji Shinkawa when they help celebrate the release of ‘Metal Gear Solid: Peace Walker’ for the PSP with a signing session at HMV’s flagship Oxford Street store in London’s West End on Friday 18th June 2010.

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Hideo Kojima and Yoji Shinkawa will be at the store from 4.00 pm until 6.00 pm to meet fans and sign copies of the new game which is released through Konami. (more…)

God of War: Ghost of Sparta brings Kratos back to PSP

Latest instalment from the award winning franchise returns to PSPTM – journey with Kratos in a brutal and destructive rampage through the dark world of the gods as he uncovers his cursed history

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Sony Computer Entertainment Europe (SCEE) has announced the return of the ruthless Spartan warrior Kratos to PSP™ (PlayStationPortable) in God of War: Ghost of Sparta. Developed by Ready at Dawn®, the renowned team behind God of War®: Chains of Olympus; the award-winning and multi-million unit selling franchise brings yet another epic adventure which will reveal the true story behind Kratos’ tragic past – and his meteoric rise to his seat on Olympus. It’s brutal, it’s bloody, and it’s everything you love about God of War, delivering the action, storyline, and graphics on a portable platform for you to play on the move, anytime and anywhere. (more…)

METAL GEAR SOLID: PEACE WALKER locked for June 18th on PSP and PSPgo

Hideo Kojima’s continuation of the best-selling Metal Gear Solid series comes with adhoc Party mode to Europe…

Konami Digital Entertainment has confirmed that METAL GEAR SOLID: PEACE WALKER – Hideo Kojima’s next instalment in the Metal Gear Solid series – will arrive on June 18th, 2010.

Series creator Hideo Kojima has crafted METAL GEAR SOLID: PEACE WALKER as the next true chapter in the story of legendary special ops expert, Snake (AKA Big Boss), and acts as a direct sequel to the previously released Metal Gear Solid 3: Snake Eater. Developed specifically for the PSP™ (PlayStation®Portable) system, METAL GEAR SOLID: PEACE WALKER is set in 1974 towards the end of the cold war and boasts an all-new story penned by Hideo Kojima.

Taking full advantage of the PSP™ format, METAL GEAR SOLID: PEACE WALKER takes the series in an exciting new direction with incredible visuals, as it sheds new light on well-known adversaries and allies, along with a wealth of new characters. In true Metal Gear Solid tradition, METAL GEAR SOLID: PEACE WALKER drops the player into a series of hostile scenarios, as a terrible plan for world domination is revealed.

METAL GEAR SOLID: PEACE WALKER will be available for PSP™ (PlayStation®Portable) and PSP™go and will support the new adhocParty mode, which connects PSP systems via a PLAYSTATION®3 unit, allowing players to use the game’s multiplayer mode online. The famous Metal Gear series is considered as a benchmark stealth series, which sold more than 27.7m copies (as of December 2009) worldwide since its debut in 1987.

METAL GEAR SOLID: PEACE WALKER boasts stunning visuals, remarkable enemy AI, and a fresh, exciting plot that will delight and surprise. In addition to solo operations, players can team up via the game’s the multi-player CO-OPS (CO-operative OPerationS) mode. This extends to key gameplay advances, with players administering medical help to colleagues, sharing munitions, or providing cover for each other using the Snake formation to cover each other’s blind spots.

“The METAL GEAR SOLID series is heading into exciting new areas, and METAL GEAR SOLID: PEACE WALKER unites the series’ key gameplay elements with even more tactical possibilities,” enthused Hideo Kojima, Head of Kojima Productions and creator of the Metal Gear Solid series. “We look forward to recruiting PSP users to Snake’s latest mission, as the Metal Gear Solid series returns in a guise that will constantly surprise the player.”

GTI Club Supermini Festa!

Konami Digital Entertainment announced that GTI Club Supermini Festa!, the all-new high-speed racing title, is now available via download on PSP® (PlayStation®Portable) System and PSP®go. A descendent of the popular arcade game, GTI Club Supermini Festa! is a fast-paced racing game that hurdles players across global terrains in mini-customizable cars. Gamers must speed through tight bends, the back roads of urban sprawls, up steep mountain roads, down cavernous caves, and tackle a wide variety of driving conditions as they race to the finish line for the checkered flag.

GTI Club Supermini Festa! has over 15 courses in five different stages from across the globe including Japan, France, the United Kingdom, Italy and the United States. Each stage takes racers through open cities and rough terrain, and challenges them to tackle oncoming traffic and uncover new routes and secret courses. Gamers can drive over massive jumps, around hair-pin turns and through secret shortcuts in 16 customizable Supermini cars based on the original arcade game, and a few all-new additions. In the garage, gamers can also design their own Supermini from the ground up, or tune their engine’s performance to perfection. Players can race to the finish against friends in multiplayer modes via ad-hoc party for the PSP with up to four players.

GTI Club Supermini Festa! is rated E for everyone by the ESRB and is now available for PSP and PSPgo download for $29.99. GTI Club Supermini Festa! will also be available on Wii™ this Spring. To download additional assets and information for GTI Club Supermini Festa!, please  www.konami.com/downloads.

Age of Zombies

We at Halfbrick are very happy to announce Age of Zombies – Rated T for TEEN – for the PSP and PS3 minis. We know what you are thinking – “Great, another %@&$in zombie game!”

We thought about that too. After years of research at the Halfbrick Researchalogical Datafiler Department, our team discovered a unique formula which determined that:

(Proximity of gamers to zombies + stupidness and stuff) x Headblast Ratio 7.4 = Increased ability to spend money.

There’s no denying it. Zombie games make money. No one has anything against a good zombie game really, it’s just that there’s a lot of them. So we needed to try something different. We didn’t want to kill zombies in the usual way. We didn’t want to survive a deadly undead army in the ruins of some scary-ass town. We wanted to travel through time and shoot zombie dinosaurs and mummies and junk. So, we created Age of Zombies!

To conduct field research, the development team actually journeyed back in time to experience what it meant to really blast zombie faces with guns while standing around the Pyramids and Japanese villages and such.

Mr. Morowitz, the game’s lead programmer, found the entire experience fascinating:“I particularly enjoyed the artwork of the Ancient Egyptians and their ability to persevere under extreme environmental circumstances.”

Creative consultant Anthony Hansen on his adventure: “I learned how to make moonshine in the 1930s.”

And lead artist Murry Lancashire: “I liked shooting cavemen.”

Truly an enlightening experience for the entire team! Upon returning to 2010, Halfbrick set about creating Age of Zombies, where the hero Barry Steakfries employs the use of time portals to stop the evil zombie scheme of Professor Brains. Using a huge pile of weapons and explosives, Steakfries is the real deal for blood-splattering needs.

And yay, the game was. Age of Zombies, releasing on PSP and PS3 minis for $4.99 on November 25th. We hope, in the future, you do try it!